Cantata
Synopsis
The story is set in Saleste, an empire with a long history of expansionism and colonization. It is a vast, wealthy empire, very much set in notions of classism and noble privilege. And its warmongering has only grown more brazen under the current regis (monarch). Saleste is currently at a stalemate with Tinebaille, a neighboring island nation the empire has repeatedly tried, and failed, to conquer.
Within the empire, technically citizens but not, are the Iredicci. The Iredicci are as much a religion as they are a race—less like priests and more like monks or shamans. The Iredicci can hear and feel the cordis, the harmonic pulse that connects all living things, and they connect to it through song. Iredicci have excellent hearing, but their defining feature is their voice—they have an echo to their voice, a resonance of two pitches at once. The regis asked the Iredicci elders to use their unique powers to help him conquer Tinebaille, but as a peaceful people, they refused.
A simple, nomadic people, the Iredicci were traditionally welcome in all corners of the Saleste Empire. But as steam technology progressed and the push for new resources grew, a prejudice developed against them. The regis spread propaganda against the Iredicci, painting them as an inferior, uncivilized people who leeched off the empire rather than aided it. Over the years they stopped being welcome. Eventually, their travel was restricted, and the Iredicci were forced to live in settlement camps.
You are one of the Iredicci, born into such a camp. The elders sing songs of past travels and wonders you have never seen. Ever the optimists, the elders tell you to take heart. To be thankful you are among friends and family. That things can’t possibly get any worse.
Until they do.
Historians and politicians would call it The Proelium, a righteous battle against the traitorous Iredicci. What it really was, was the systematic genocide of your people. In one night, soldiers attacked every settlement camp across the empire. No one was spared—not the elders, not the children, not your mother.
It was mere whim that you snuck out of camp that evening, a mischievous escapade with a friend that ironically saved your life. You are taken in by your friend’s family and kept safe. But with survivors being hunted and killed, you must conceal your identity. So, you pretend to be deaf and mute.
Journey through the empire of Saleste and beyond. Grow from a child into an adult. Make friends, lovers, allies, and enemies. How will they react when your secret comes to light? Will you abandon your song in favor of machine? Join the rebel forces against the tyrant regis? Will you heal the wounds of the realm and restore balance? Or plunge it further into chaos?
Magic
There is no magic in the traditional sense, but your people are attuned to the cordis, the harmonies of the earth. Your song brings rain to drought ridden areas, quiets thunderstorms, tames wildfires, and soothes hearts. You can also attune to a specific element, which corresponds to one of the senses:
- Earth/Smell
- Air/Sight
- Fire/Touch
- Water/Taste
Features
- Play as male, female or nonbinary—you’ll be able to choose your pronouns independent of your body type.
- Customize your character’s appearance and personality.
- Choose your attunement/proficiency with the cordis. This choice will heavily influence gameplay, affecting combat, weapon specialization, character interactions, and problem-solving situations. Choose wisely!
- Create 2 character names: your birth name and an alias. The Iredicci have culturally unique names, so your birth name will be limited to a preset selection. But you will go by an alias of your own choosing for most of the story.
- Develop your relationship with your adopted sibling. Are you friends or rivals?
- Romance! Or not. Romance 1 of 4 possible love interests, or choose the platonic route with the best of friends.
- Save a wild animal from a hunter’s trap and gain a steadfast companion. Because fur baby.
The MC
The game begins with you at age 7. When you are 12, your camp is slaughtered during The Proelium, and you are adopted into a friend’s family. With your voice and heightened hearing identifying you as Iredicci, you pretend to be deaf and mute in order to hide your heritage. The main game occurs 13 years after The Proelium, when you are 25.
Romance Options
Calliope Cato (she/her)
The inventor/artificer, Calliope can build and fix any machine. She is 2 years younger than you, petite, with gold eyes, rich brown skin and black hair in multiple braids. Her hair and clothes are adorned in rings, belts, and pins which double as tools. She carries a man’s cane sword with her everywhere, which she wields in a fight along with a hand crossbow. She’s curious, optimistic, excitable, and easily distracted by her many projects, but much of that is to keep her mind occupied. In quiet moments when she thinks no one is looking, you glimpse a profound sadness on her features.
Corinne Xenakis (she/her)
The leader of the rebels, Corinne works to overthrow the monarchy and aid the surviving Iredicci where possible. She is 6 years older than you. She is tall, with long, sandy brown hair usually worn in a messy bun or loosely braided bun, hazel eyes, and beige skin tanned by the sun. Quiet, serious and aloof, she feels a tremendous responsibility for those under her command. Corinne is a contradiction—she has the grace and manners of a noblewoman, yet fights with military precision that is uncommon for females of noble lineage. She is deadly when double wielding her flintlocks or axes. While not cold, she is not overly familiar or friendly with anyone, and very tight-lipped about her past. What does she guard so fiercely behind her armor?
Vicente Aloi (he/they)
The bastard prince, Vicente is calculating, ruthless and driven. They are the same age as you, and they, too, lost their mother the night of The Proelium, though under different circumstances. But while you were adopted into a loving family, he is the unwanted son of the regis, trained to be a lethal tool. He has long, midnight blue-black hair, icy blue eyes, and high defined cheekbones. The edges of a tattoo are barely visible on his neck above the collar of his doublet… wings, perhaps? It’s beautiful. He’s beautiful, though you’d never tell him for fear he’d take his rapier to your neck simply for looking. Will your plans align with his, or are you merely another pawn in his schemes?
Bayram Durmaz (he/him)
The son of the Aydem, the matriarchal leader of Tinebaille. Bayram is 4 years older than you. He has golden-honey skin, light brown eyes, and dark brown, tightly-curled hair that he usually wears back in a ponytail or half ponytail. He is tall and broad, muscular but not toned, with a rounded edge to his stomach and chest. A sprawling, colorful tattoo, the mosaic artwork of his people, covers the entirety of his back. He is boisterous, bold, and a shameless flirt. With his young sister bearing the weight of succession, he’s been free to explore the islands to his heart’s content, and is familiar with every bay, inlet, and harbor. He is equally skilled at wielding a spear, sailing a ship, and charming hearts.
About the Artist
The character illustrations are all commissioned works done by the extremely talented Isabela Zaneti, the same artist who did Viatica. I am so grateful to her for bringing my characters alive and I encourage you to check out her website!
Content Warning
This story is intended for mature audiences. Possibly triggering topics present in the story include blood, violence, death (including child death), trauma & PTSD, mature language, sexual content (optional), classism, sexism, bigotry, and the persecution of a fictional people. Be advised, you are also pretending to have a disability for at least half the story.
Disclaimers
“Cantata” is a low fantasy IF loosely based on the Italian Renaissance period, with a steampunk edge. While I took inspiration from real world cultures and languages - most notably Italian, Latin, Greek, and Turkish - the world is still my own and not intended to be historically accurate.
Published | 3 hours ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | Fir & Fireweed |
Genre | Interactive Fiction |
Tags | Amare, Character Customization, Fantasy, LGBT, Meaningful Choices, Medieval, Multiple Endings, Romance, Story Rich, Text based |
Development log
- Cantata is Live!3 hours ago
Comments
Log in with itch.io to leave a comment.
This is such a fascinating setting, with interesting powers and omg the people?? I'd buy the entirety of the game rn based solely on the first chapter. Lovely work!
"Save a wild animal from a hunter’s trap and gain a steadfast companion. Because fur baby."
Literally all I needed to know. SOLD!
Well now, when you mentioned you were already working on something after Viatica i had high hopes, you knocked those hopes out of the water!
Only one chapter and i'm already looking forward to seeing what becomes of our mc and the world at large, i'm looking forward to the next chapter already
So excited for this! Thank you so much!
It’s my pleasure! Thanks for being so supportive of my new IF!
Congratulations on the release!! I've been really waiting for your second IF, as I really like Viatica. Congrats!! <3
Thank you, I hope you enjoy it!!
AHHHHH! It's finally out! I'm so happy you decided to create another IF, which of course is already amazing with the first chapter. With this being something you're making as you go, instead of with a base story like Viatica, I can't wait to see where you'll go with this and the ideas you'll come up with. I'm sure you're already loving the codex, stats, and save features 😂
I especially can't wait for the RO art so that I can see Corinne in person 💜
Congratulations on your second IF debut!!! 🥳🎉
Thank you, Power, for being my first commenter, and for following me from the start! ❤️ I can’t wait to share this new journey with you!
Lol, you know me and my codex 😂